I would love to give this game some bonus points for technical wizardry, of which it displays quite a lot, but ninja coding does not a fun game make. Instead, this is a pockmark on the face of driving games everywhere. Because of the extremely bizarre physics, the drift and drag modes are the only ones that feel even remotely predictable, except that it says I'm pulling a 300-foot serpentine drift at 95 miles per hour that seems close to reality, right? Well, it doesn't, and this weird ass-end swing out makes circuit racing all but impossible until you re-learn the concepts of physics, weight distribution, and even gravity. Little touches are there, but this is a package that, overall, should be Bondo-ed, buried, and left for future generations to get a chuckle out of.
Rated: 3.5 out of 10
Editor: Lisa Mason
Issue: February 2005