Manhunt brings you the story of James Earl Cash, a once deceased man who finds himself alive in a town where he is hunted for sport! Items within the environment are your weapons to survive the night. Choose a stealthy and silent or loud and destructive approach to combat. Do all that you can to escape this nightmare and find out who put you here in the first place!
They just killed Cash. Now, they want to kill him again. America is full of run down, broken rust-belt towns where nobody cares and anything goes. In Carcer City, nothing matters anymore and all that's left are cheap thrills. The ultimate rush is the power to grant life and take it away, for sport. This time James Earl Cash, you are the sport. They gave you your life back. Now, they are going to hunt you down. You awake to the sound of your own panicked breath. You must run, hide and fight to survive. If you can stay alive long enough, you may find out who did this to you. This is a brutal blood sport.
Manhunt is grim, nihilistic, sickeningly violent, and far past any idea of "decency" that might still be left in video games. It also happens to be one of the bravest works of game creation I've ever played.
People will call the violence "dehumanizing," but I've never felt more like a human being in a game than when I was playing Manhunt. As James Earl Cash, you're hunted by roving gangs, forced to fight for your life with crude weapons like crowbars and machetes – all the while being taped for the mysterious Director (chillingly voiced by actor Brian Cox). Possessing no superhuman strength, you must carefully progress through the level, using audible distractions and the cover of darkness to kill your foes in myriad gruesome ways. Outnumbered and outgunned, you'll feel a gripping sense of fear, one much more real than the cheap zombie thrills of games like Resident Evil.
Manhunt is controversial to be sure, but don't let that distract you from the fact that this is a finely crafted title – its stealth gameplay is very refined, especially in the way its enemy AI reacts to sound and light. Some might find it too slow and deliberate, but I appreciated the way the developers use the pacing to create an almost overwhelming sense of tension. I also applaud the way that Rockstar North forces us to confront video games' obsession with violence head-on, stripping it of the usual sci-fi and fantasy trappings. It's easy to say, "How could they make a game like this?" The harder question is: "How could I enjoy playing it?"
Concept:
A great stealth title that features the most graphic violence ever seen in a video game
Graphics:
This Xbox port sees improved texturing and more refined character models
Sound:
Truly excellent – a masterpiece of chilling sound design
Playability:
The easy controls allow you to fully concentrate on strategizing your survival
Entertainment:
Far from the violent novelty that many would have you believe, Manhunt is brave and original
Replay:
Moderate
Rated: 9 out of 10
Editor: Matt Helgeson
Issue: June 2004
2nd Opinion:
Much like a puppeteer operating a marionette, Manhunt tugs at your emotions and will leave you a jumbled mess at the end of your gaming session. Anxiety, uncertainty, fear, relief – you'll know these feelings well by the time the credits roll. Whether you find yourself holding your breath as an enemy hunts you down or praying that an unsuspecting foe doesn't turn around before you can wrap the plastic bag around his head, Manhunt will surely have you on the edge of your seat with its amazing gameplay and dark atmosphere. Rockstar also did a phenomenal job of changing up the gameplay and throwing curve balls at the player just when it seems that action is going to get repetitive. The content may be controversial, but believe me when I say that this is one hell of a play that you do not want to miss.
Rated: 9.25 out of 10
Editor: Andrew Reiner
-- Game Informer Review