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Street Hoops - GameCube

KWD 7.500

Category
Video Games
Weight
181 g
1 +

Special Features

  • Street Hoops is a streetball video game released in 2002. The game has real life streetballers such as 1/2 Man 1/2 Amazing, Hot Sauce, and Headache, and is a less dramatic, more realistic game than NBA Street, as the characters cannot jump completely over the hoop. Like NBA Street, it is possible to create custom baller, and play on real life courts. The game has 3 different modes: World Tournament, Lord of the Court, and Pick-up Game. North American cover art Developer(s) Black Ops Entertainment Publisher(s) Activision Platform(s) PlayStation 2, GameCube, Xbox, Tapwave Zodiac Release date(s) August 12, 2002[show] Genre(s) Sports Mode(s) Single-player, multiplayer
  • World Tournament[edit] In this mode of gameplay, the players team travels across the U.S.A to take on teams at various courts. There are unlockable, new courts, secret courts, and better, more skilled ballers. This is the story mode of the game. There are some things that players have to pay to unlock, and there are even more things that players have to beat the mode several times to unlock. This is a 1-Player mode, with the ability to have other human players on a player's teams. However, the earning from this mode will only be saved to the progress of the first user. Progression through the mode is through the first player, as well. Other human players merely serve as teammates from game to game.
  • Pick-Up Game[edit] This is the exhibition mode of the game. The player can choose to play either a full or half court game, on the court and with the teams of their choosing-provided that they are already unlocked through World Tournament. This is the game's multi-player mode. In this mode, every user on the winning team will earn $100 per game.

Description

Throw down your best moves as you fight for bragging rights in an all-out, street level, blacktop blitz. Street Hoops is the real deal...the most authentic and realistic street basketball game available. Choose your team and then rock 10 of the most notor
Street Hoops is like the kid who shows up on the first day of school decked out in brand-new, brand-name duds, trying really hard to be cool and laid-back, while his rival (in this case, NBA Street) effortlessly oozes hip, relaxed charm. It's not that it's a bad game--it's that it could be so much more, if only it wasn't trying so hard, and in the most shallow ways.
Everything about Hoops is overly complicated, with no real payoff. The players can be personalized and stylized--you get to pick haircuts, jewelry, tattoos, and clothing. But instead of being a cherry on top of an otherwise great game, this decoration is in some ways more interesting than the actual court time. This issue of mixed-up priorities really takes root in the mechanics of the game. Considering there's no tutorial, the overly designed controller configuration gets in the way of just starting up and playing the game for the fun of it. In another example, unless you assign controllers to teams in the opening menu, the game mysteriously starts playing itself.
The music is great, with songs by mainstream hip-hop artists. But the abundance of tie-in deals seems like overcompensation for poor play. Hoops sometimes feels like a catalog, heavy with ads for clothing, sneakers and sunglasses. In a spectacular example of the obtrusiveness of this co-branding, gamers can get cheats by buying real-world Sprite (vending machines for the soda are also littered throughout the game maps). Still, there's a fair amount to recommend Hoops--mainly the presence of real-life street ballers. The opening cinematic of inspired tricking makes you want to invest the time to make this game pay off. Anyone who just wants to play a little ball with their friends--a pickup game instead of a tournament--would be better off looking to the unmatched NBA Street. --Jennifer Hauseman
Pros:
Options like taunt and intentional foul evoke true baller bravado
Hip-hop soundtrack includes "Da Rockwilder" (Method Man and Redman), "Who We Be" (DMX), "Make Em Say Ugh" (Master P), and "Rollout" (Ludacris) Cons:More development time was spent on partnership deals than gameplay (This review refers to the PlayStation2 version of this game.)

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