Looking for adventure ideas for a dungeon, cavern or ruins? Use these cards for a one-shot adventure, set up a hex crawl, or string several together into a campaign. One side of each card has an adventure outline with a backstory, PC hooks, encounter possibilities, and follow-up ideas. The other side of the card is the most important map for that adventure. Use maps from other cards as needed. Every card is a session's worth of excitement!
There are 15 Inkwell Ideas Sidequest Decks for various genres/settings:
After the Total Party Kill - adventure ideas to re-set the campaign after a TPK.
Arcane Academy - adventures centered on a magic school, for kid characters or adults.
Coastal Town Quests - adventures in a coastal town of your campaign.
Dungeons, Caverns, & Ruins Fantasy - fantasy adventures in those settings.
Frontier Town Quests - adventures in a mining/frontier town.
High Seas, Pirates, & Ports - fantasy & pirate adventures on the seas or port cities.
Horror Fantasy - fantasy adventures with undead/necromancy themes.
Lovecraftian/Paranormal - adventures focused on horrors from our nightmares.
Modern Crime, Spies, and Supers - crime, spy, and super-hero story ideas, set in the modern day.
Monster Hunts - quests centered on hunting monsters. Includes info on collecting monster parts for a magic item or ritual.
Political & Urban Fantasy - fantasy adventures in town and cities as well as political plots.
Pulp Adventures - Inspired by Indy Jones/Tomb Raider, quests based on real world historical mysteries and lost artifacts.
Science Fantasy - adventures inspired by Dying Earth, Thundarr the Barbarian, etc.
Science Fiction - adventures set in the far future.
Wilderness & Frontier Fantasy - fantasy adventures set in the wilderness or villages.