Monster Train brings a new strategic layer to roguelike deckbuilding with a tactical twist: defend not one, but three, vertical battlegrounds simultaneously as you fight to protect the final pyre against the forces of heaven after Hell has frozen over. To take back Hell and restore the full inferno, you'll need to power up. Choose your route carefully; different locations yield different benefits. Upgrade your champion, gain Pact Shards and their benefits, recruit powerful units, upgrade cards, gain passive bonuses, or duplicate any card in your deck. Choose from six different clans, each with its own unique and surprising gameplay. Pick your primary and supporting clan to gain access to all cards from both. During your run, you can improve cards by mixing and matching upgrades to open up new roads to victory. You can even duplicate your favorite card at special map nodes before facing off against the final boss. If you have gained 100 or more Pact Shards when you defeat Seraph, a final battle unlocks and you will face The Last Divinity! In Hell Rush multiplayer mode, eight players compete in a frantic real-time contest. Only a true speed demon can remain undefeated. No playthrough is ever the same; it's a fresh challenge every time.