Has your party run off in an unplanned direction? Turned an off-hand remark about a random event into the central point of the session? Or are you just looking for inspiration as you plan out your campaign? Sidequest Decks will give you a wealth of adventure ideas. Skim the first couple of sentences of a few, pick one that's close to what you need and improvise the quest outline to fit!
72 cards, 69 mini-adventure outlines plus a cover card & two event/mini-campaign cards.
Use these cards as one-off sidequests, or connect them for various threats to a frontier town in your campaign!
One side is the main encounter map; the other is a mini-adventure outline: background GM info, 2 ways to start the adventure, several encounter ideas, and a follow-up adventure idea or two.
Useful any time your PCs are in a frontier or mining town or city and looking for adventure!
Each has background GM info, 2 ways to start the adventure, several encounter ideas, and a follow-up adventure idea or two.
Get .jpg maps from the Inkwell Ideas (publisher's) website--look for Sidequests.
Printed in the USA.
Description
These mini-adventures are designed for a fantasy frontier, in a mountainous arctic area. Use them to populate a hex crawl, fill out a campaign, or inspire one-shot games. When players steer away from your prepared encounters, use sidequests to offer alternatives! The adventures can use your original NPCs and settings. You can get more ideas and support by combining them with our NPC Portraits Deck: Frontier Town describing Icebreath Ridge. 51 sidequests were inspired by a matching card in the NPC deck, so you can expand on the secrets and needs of those NPCs. You can use sidequests to introduce them, or to grow their roles once characters choose them as friends—or enemies. Two Events! In addition, there are 18 sidequests based around a big event that affects the whole area! One card explains the situation, and nine adventures provide threats and opportunities. Offer them to players in any order, and let them be part of the changes in your dynamic setting. 1: A vast sinkhole yawns open near the town overnight! What lies below? 2: Spring does not come. Ice and hunger cover the land. Can the town survive?