These dice make keeping track of your modifiers and penalties easy on the battlefield or on your reference cards. Walk Run Jump & Sprint Travel distance is clearly indicated so you can easily see you and your opponents hit modifiers. The Special Movement & Modifier dice cover other conditions you may encounter and the Heat dice track your modifiers related to heat.
You will receive:
5x Green Walk Dice with White Ink
5x Red Run Dice with White Ink
5x Blue Jump Dice with White Ink
5x Yellow Sprint Dice with Black Ink
5x Orange Heat Dice with White Ink
5x Black Special Stats Modifier Dice with White Ink (No Move, Terrain +1, Terrain +2, Immobile, Prone & Skidding)
Dice are clearly marked and easy to read, they require no memorization of symbols or colors but are still in the preferred color scheme with blue "flew" for jumping Mechs.
Sprint dice have a bonus STUNNED marker on the 6th side. Heat dice have bonus SHUTDOWN marker on 6th side.
Dice are 16mm resin dice.