Looking for a new take on your favorite game night game? Try this new robber scenario from Tabletop Monthly!
A swarm of thieving rodents are terrorizing the island and multiplying quickly. Do you encourage their growth or toss a stone at them?
Rat Thief Rules
Replace the robber with a single rat. When rolling a 7 or playing a Knight, the roller/Knight player may discard one or more wheat to grow the swarm. For each wheat discarded, add one rat to the swarm (6 rats maximum).
Before the max hand limit occurs, move the rats to a single hex as a swarm. Once moved, starting from the player clockwise of the mover, players may discard a stone, two bricks, two woods, or both a brick and wood to scare away a single rat.
After every player has a chance to discard, hand limits take effect.
If no rats remain, a single rat returns to the desert, and no cards are stolen. Otherwise, the roller/Knight player steals an equivalent number of cards as rats remain. The stealing may be split between multiple players.
Hexes with one or more rats do not produce resources.
When playing a Knight, the Knight gains the trait Pied Piper and may move the swarm to another hex.
Contents
6 Wooden Rat Meeples
1 Rules Printout