p>Farkle Rules
Game Play: 30 Minutes
ltems Needed: 6 Dice & Paper
Objective: Be the player with the highest score over 10,000 points
Farkle Facts
Single 1s and 5s are worth points.
Other numbers count if you get three or more of the same number in a single roll. Other comibinations of numbers are worth points if you get them in a singie roll.
Note: Dice from multiple rolls cannot be added together. For example, if you set aside one 5(50 points)on your first roll and two 5s (100 points} on your second roll, you have 150 points. You cannot add them together to rake three 5s (500 points).
Some scoring dice must be removed after every roll.
For scoring information, please refer to the reverse side of the board.
Set-Up
Pick one player to be the scorekeeper.
All players roll one die. Whoever has the highest roll goes first, with play passing to the left.
Play
When it's your turn, take the 6 dice and roll them.
Any dice that roll off the playing area are rolled again.
After each roll, set aside dice that are worth points and roll the rest of them. You must remove at least one die after each roll and keep a running total of your points for that turn.
lf you're lucky enough to set aside all six dice,you can roll them all again to build your running total.
lf you cannot set aside any dice after a roll, that's a Farkle.
You lose your running total of points for that turn and play passes to the left. A Farkle could happen on your first roll or when you roll the remaining dice.
To get on the scorepad for the first time,you must have a running total of 500 points before you stop rolling.
After your first score of 500 points or more is recorded, you may stop rolling at any time and have the scorekeeper add your running total for that turn to your accumulated score.
Once your points are entered on the scorepad, they are safe, and you cannot lose them.
Winning
When a player's accumulated score is 10,000 or more, each of the other players has one last turn to beat that total. The player with the highest score wins.