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NFL Street 2 - Xbox

KWD 14.500

Category
Video Games
Weight
159 g
1 +

Special Features

  • Add more style to your game by making no-look, one-handed grabs, dive tackles, button-mash ball strips -- plus new hurdle wraps and run-specific defensive line moves
  • Seven New Game Modes never seen before in any football game
  • Rub it in - Celebrate that winning score with one hand as you make a mid-air snatch with the other
  • Recruit new players by hitting the streets - take over neighborhood leagues and dominate the competition
  • Revamped GameBreakers for dramatic sequences -- running backs launch off lead blockers, linebackers throw defensive back over the line to force turnovers and much more

Description

This series' mixture of showboating flash and primetime play is an intoxicating combo that hides its simple premise as a pick-up-and play, multiplayer-on-the-couch game. This brand of football was defined in the original NFL Street perhaps a little too well. I say that because it's sequel time and all NFL Street 2 can come up with on the field is one new move.
The game has expanded in other ways, but this was mainly to diversify and get away from the grinding, boring structure of the first title. You can play through challenges with your created team (NFL Challenge), take your favorite team against all the other NFL franchises (NFL Gauntlet), or cruise the city picking up players and playing Street Event minigames (Own the City mode). When you step back and think about it, NFL Street 2 has diversified to essentially offer three different ways to play the game. I'm torn as to which way I like to play best, and it's almost a shame there isn't one ultimate way to experience the entire title. For instance, I like the feeling of building up the skills of each team member in NFL Challenge, but this is absent in Own the City. For its part, however, this mode changes things up with Street Event minigames – some of which are better than others (all are online, however).
Despite the myriad ways to experience the game, at its heart, this sequel is virtually unchanged in the gameplay department. I loved the wall jump, which works really well as an evasive manuever, but the GameBreaker 2 (see below) is a big, fat egg. Apart from the lack of additions, there are problems that aren't cleaned up as well. Players' response to your commands can be sluggish, there are no hot routes, and defenses lack any kind of ball swat move. I also don't like how the impact gear isn't prevalent.
This series is one that posits itself as of the pick-up-and-play variety, which is certainly true. But that doesn't leave it long enough legs to help it run away from the moniker of "mediocre."

Concept:
You'll love the wall moves, but the majority of the changes this year are structural

Graphics:
I was surprised that there didn't seem to be a lot of new tackle animations

Sound:
Contains the usual host of EA Trax tunes, including a clutch of exclusive songs

Playability:
Players' response to your controller inputs is a tad slow, but signature moves are easier to pull off

Entertainment:
More fun than the first, but not by much. This is the game last years' should have been

Replay:
Moderately High

Rated: 7.5 out of 10
Editor: Matthew Kato
Issue: February 2005

2nd Opinion:
Ryan Leaf comes to mind when I think of the new GameBreaker 2. All this hype and excitement, and they turn out to be the most disappointing aspect of the game. It's a major buzz kill that the computer controls these maneuvers for you. I want to play the game, not watch it from the sidelines! And why does this game make Xzibit look like the greatest talent in football? What's next? Ray Charles in NFL Street 3? On a positive note, the new wall moves are implemented nicely and really open up the running game. Own the City mode also offers up a nice variety of challenges and unlockables. At its core, this is still a hard-hitting game, but the majority of new content just doesn't sit well.

Rated: 7.5 out of 10
Editor: Andrew Reiner

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