SPY Fox, the super-suave but none too humble secret agent, handles another baffling assignment, thwarting the Society for Meaningless Evil, Larceny, Lying and Yelling (S.M.E.L.L.Y.) whose evil dogbot threatens an unsuspecting world.
James Bond better watch out! Debonair Spy Fox is hot on another case- this time he must stop an evil robot's attempt to take over the world. Hidden somewhere at the World's Fair is the robot's "off" switch and it's up to our detective hero to find it. A whole new set of spy gadgets is at his disposal; there's a finger print replicator utensil kit, a termite grenade, spy skates and even a stealth vac. Spy Fox will find these devices useful as he interrogates suspects, tracks down clues and solves the mystery. Kids thoroughly enjoyed the program, finding it less frustrating than the first Spy Fox adventure. The humor is once again good, you never know what wacky character or predicament will turn up next. This is a very interactive program, with children making decisions at every turn and using their memories and problem solving skills to save the day.
Teaches: logic, problem solving
Age Range: 5, 6, 7, 8, 9, 10 Copyright © 2000 Children's Software Revue --