Collect Flea Circus Acts: In Circus Flohcati, players gather acts from a flea circus, featuring ten different types (colors) of acts, each valued between 0-7 points.
Turn Actions: On your turn, either take one of the face-up cards or flip the top card from the deck. If you flip an action card, perform the action (often stealing a card from an opponent) and end your turn.
Risk and Reward: Flipping a card of the same color as any face-up card means discarding the newly revealed card and ending your turn without gaining anything. Otherwise, choose again to take a face-up card or reveal a new card.
Scoring Trios: If you collect three cards of the same value, play them as a trio for a guaranteed 10 points. Only your highest-valued act of each color counts towards your final score.
Endgame Conditions: The game concludes when someone reveals they have all ten acts in hand or the deck is exhausted. Earn a 10-point "gala show" bonus if you hold all ten acts. The player with the highest score wins
Description
In Circus Flohcati, players collect acts from the flea circus to score points, with the game containing ten types (colors) of acts, with acts being valued from 0-7 points. On a turn, you can choose one of the face-up cards on the table and add that to your hand or flip the top card from the deck and add it to the cards on display. If you flip an action card, you must take that action — often stealing a card from an opponent — then your turn ends. If you flip a card of the same color as any face-up card, then you instead discard the newly revealed card and your turn ends with you getting nothing. Otherwise, you again face the same options: Collect a face-up card or reveal a new card. If on your turn you have three cards of the same value in hand, you can play this trio on the table for a guaranteed 10 points. The game ends either when someone reveals that they have all ten acts in hand or when the deck has been exhausted. You score only for the highest-valued act of each color, so either avoid taking duplicate colors or ditch them in trios. If you have all ten acts in hand, score a 10-point "gala show" bonus. Whoever has the highest score wins.