Yoto Dungeons & Dragons: Dungeon Academy – 3 Kids Audio Cards for Use with Player & Mini All–in–1 Audio Device, Educational & Screen–Free Listening with Fun Playtime, Bedtime & Travel Stories, Ages 6+
All electronics ship with US style plugs.You may need a voltage converter or a plug adapter.
Special Features
DUNGEONS AND DRAGONS - DUNGEON ACADEMY: Zelli and the Danger Club take challenge after challenge head on in this collection of stories from Dungeon Academy.
IN THE BOX: Pack of 3 audiobook cards; Author: Diane Walker; Language: English; Accent: US; Running Time: 2 h 21 min, Ages 6+
EASY TO SET UP & USE: Simply pop an audiobook card into the Player or Mini (sold separately) to play & remove to stop. Use the dials to adjust the volume & tracks. Alternatively, control the device via the free App!
KID-FRIENDLY WITH PARENTAL CONTROL: Enjoy hours of screen-free entertainment with the Player & Mini. All content is safe & has been specially chosen & created with children in mind. No cameras. No mics. No ads.
CONTENT THAT GROWS WITH KIDS' MINDS: Explore 1000+ cards of bestselling novels, music, activities, free podcasts, radio, soundscapes, timers or even create content with a Make Your Own card!
Description
Dungeon Academy: A Goblin Problem: Being a human at the prestigious Dungeon Academy is strictly forbidden. That's why Zelli Stormclash must keep her identity a secret! Disguised as a minotaur, Zelli does her work, tries her best to blend in with her monstrous surroundings all the while keeping to herself. Unless it involves bullies. Zelli hates bullies and has no problem putting a stop to their antics. When a smaller student is teased by a gang of goblin bullies, Zelli steps in to save the day. But will the “Bully Crusher” take on more than she can handle? Dungeon Academy: Goreball Scrimmage: The Danger Club find themselves challenged to a game of Goreball by the undefeated Waterdeep Dragons. Zelli knows she and the Danger Club have no chance of winning. But when an unlikely monster steps up to coach the second stringers, they unlock something special inside the Danger Club, and that special something might just be what they need to beat their unbeatable opponents. It's game on! Dungeon Academy: Clubhouse Chaos: Zelli Stormclash and the Danger Club crew are desperate to find a secret clubhouse where they can store troves of forbidden books and trinkets and practice adventurer techniques, but mostly it's a place they can go and be themselves. But no one is safe from prying eyes. When a nosy classmate starts poking around, the pressure is on. Luckily, everyone in the Danger Club is certain they've found the perfect place for the club to meet! But will this ragtag gang be able to agree on a hideout that works for everyone, or will their deepest, darkest secrets be exposed—including Zelli's true identity as a forbidden human?