Has your party run off in an unplanned direction? Turned an off-hand remark about a random event into the central point of the session? Or are you just looking for inspiration as you plan out your campaign? Sidequest Decks will give you a wealth of adventure ideas. Skim the first couple of sentences of a few, pick one that's close to what you need and improvise the quest outline to fit!
Each 54 fantasy sea voyage or port city or pirate adventure outlines.background GM info, 2 ways to start the adventure, several encounter ideas, and a follow-up adventure idea or two.
One side is the main encounter map; the other is a mini-adventure outline: background GM info, 2 ways to start the adventure, several encounter ideas, and a follow-up adventure idea or two.
Printed in the USA.
Description
Need sea-faring, pirate, or port adventure ideas for a one-shot or to build a campaign? Use our Sidequest Decks: High Seas, Pirates, & Ports. Each card is a dynamic adventure! Whether your campaign is classic fantasy or set in the swashbuckling era, these adventure outlines are easy to adapt to your setting. How to use them: Draw a card for an adventure outline. It includes backstory, ways to get the PCs involved, encounter possibilities, and follow-up ideas. The other side is the most important map for that adventure. Use maps from other cards as needed. Sidequest Decks are perfect for stocking a hex crawl or developing a side trek on the fly. You may even chain several together for an entire campaign!